Adjacency matters
Power reaches three cars, ammo two, and heat spreads to neighbours. Where you couple a car is the whole strategy.
Early access / Logistics tower-defense roguelite
The train is your base. Every car you couple on is a decision about power, heat, ammunition and weight, and the void behind you never stops.

/ how it plays
Power reaches three cars, ammo two, and heat spreads to neighbours. Where you couple a car is the whole strategy.
The void eats the map from the west. Settlements are havens, but every detour and every stop in the wild costs margin.
Raiders board, crawlers ram, harpies sap power and wisps ignore bullets. No single turret answers every wave.
/ current build
A complete four-region campaign is playable now. Balance, cutscenes, event artwork and train mechanics are still being tuned, so expect frequent updates.
/ scores, honestly
Scores and best regions are stored in the browser while the campaign is balanced. Platform leaderboards come with the full release.
Open avoidgame.io/railavoid for the records that game chooses to keep.
/ keep looking